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Dying light 2 stay human logo png
Dying light 2 stay human logo png










Twenty hours in and I just took my first steps in influencing faction presence in the first main area of Old Villedor. There is still much game left for me to play, but be aware that things take some time to ramp up. Like many RPGs past, it was advertised with the assurance of in-depth, meaningful choices that matter. Dying Light didn’t trigger any crazy PTSD panic or the like, but in my case, it came down to preference. For any civilian readers, it’s worth pointing out that those types of internal struggles are rooted in prolonged experiences in a threatening environment that conditioned us to associate that region and its people with negative feelings, emotions, and memories - whether we choose it or not.

dying light 2 stay human logo png

Fast forward seven years, though, and I’ve overcome most of my weird issues and feelings about that part of the world. Other military-based shooters aside, I wasn’t very excited to hang out in that setting for “funsies,” even to parkour around slaying zombies. The original Dying Light was released about three and a half years after my discharge from the Marine Corps infantry. Brief side note - this is a Veteran’s blog about video games, so I’ll share some thoughts here. If you’re not familiar with the first installment, it was based on a middle-eastern setting in a city called Harran.

dying light 2 stay human logo png

Twenty years after the first game and fifteen years after an event called “The Fall,” civilization has fallen into deep decay. Dying Light 2: Stay Human is a first-person zombie survival RPG where the player takes on the role of a pilgrim named Aiden, a nomadic rendition of the runners from the first game.












Dying light 2 stay human logo png